![]() ![]() => ElementDescription _element = "Dialog/Building.rsc:icons" => ElementDescription _element = "Dialog/Work.rsc:workPlace" => ElementDescription _element = "Dialog/Production.rsc:checkProduction" => ElementDescription _element = "Dialog/ProductionBL.rsc:production4" => DialogControllerConfig _config = "resourceLimitConfig" ![]() => ElementDescription _element = "resourceLimit" => ElementDescription _element = "Template/ToolMaker.rsc:inventoryTab2" => DialogControllerConfig _config = "workButtonConfig" => ElementDescription _element = "enableWorkButton" => ComponentDescription _rawMaterial = "Template/RawMaterialLumber.rsc" => ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc" => ComponentDescription _rawMaterial = "Template/RawMaterialWood.rsc" => String _requirements = "ProcessSeedOilRequire" => ResourceLimit _resourceLimit = Custom0 => ConsumeRawMaterial _consumeMaterialsComponentDescription _produceMaterial = "Template/RawMaterialLampoil.rsc" => Edible | Fuel | Tool | Wood | Stone | Iron | Health | Clothing | Textile | Alcohol | Grain | Fruit | Vegetable | Protein | CoalFuel | Custom0 | Custom1 | Custom2 | Custom3 | Custom4 | Custom5 | Custom6 | Custom7 | Custom8 | Custom9 => Particle _particle = "ParticleSystems\ChimneySmoke\ChimneySmoke.rsc" => Particle _particle = "ParticleSystems\Fire\FireMedium.rsc" => // materials for drawing selection with no mesh => Material/SelectionEdge/SelectionEdge.rsc => Material/SelectionMask/SelectionMask.rsc => "Models/MaterialInstance/GenericFootprintMaterial.rsc" "Models/MaterialInstance/GenericFootprintDamageMaterial.rsc" => Normal | Obstacle,Normal | Obstacle | Fast | Faster, => StatusIcons\BuildingIconSpriteSheet.rsc "ui", "map","zone","toolbar","createplaced","decal","model","picking","highlight","interact","particle","storage","work", "statusicon", "tracker", "ambientemitter","statemachine","cleararea","workplace", "build","destroy","consumeproduce", ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |